Open to Senior PM Roles · Singapore

I build products people
trust and keep using.

I'm a Senior Product Manager with a decade across tech, gaming and education. I've worked on products since 2017, and led them for the last 4+ years. My focus is ruthless prioritization: knowing what to cut so high-conviction features ship on time with measurable business uplift.

$4.6M
Launch Revenue
Guild of Guardians
450K
Active Users
$1M IAP revenue
+18%
D30 Retention Uplift
Across 6 live titles
3 Apps
Shipped End-to-End
Agentic AI workflows
01

Philosophy

PILLAR 01

Ruthless De-Scoping

Most delays aren't execution failures—they're discovery failures. I identify the critical 20% of mechanics that drive 80% of retention, cutting scope early so teams ship polished loops instead of bloated backlogs.

PILLAR 02

Cross-Studio Cadence

At Ubisoft, coordinating 7 co-dev studios required absolute clarity over creative ambiguity. I translate high-level creative direction into execution-ready sprints, unblocking cross-time-zone dependencies daily.

PILLAR 03

Sustainable Economics

Whether building multimodal AI bots or web3 game platforms, I engineer loops that prioritize scalable unit economics, intrinsic user delight, and steady retention curves rather than speculative boom-and-bust cycles.

Current Focus Independent PM & Developer, Tictacs Studio
Education MBA, University of Manchester (Alliance MBS)
Certifications Certified ScrumMaster (Scrum Alliance), via NUS ISS
Location & Status Singapore · Full-time Senior PM roles
Detailed Career History & Recommendations
Full employment history, recommendations and credentials on LinkedIn.
Connect on LinkedIn
02

Featured Works & Case Studies

Click Read Deep Dive on any project to review the PM strategy, tradeoffs, and outcomes.

SG Homework Helper
Multimodal AI · EdTech · Tictacs Studio Founder & AI Product Lead

SG Homework Helper

An AI table-side math homework coach delivered as a Telegram bot for Singapore Primary 4–6 parents. Translates problem sum photos into MOE-compliant visual heuristic diagrams (Model Method, Part-Whole, Comparison) and 1-sentence coaching scripts in <30 seconds, empowering parents to coach without handing screens to children.

Gemini Vision Dual-Solver Consensus Programmatic Arithmetic Checks Firebase Gen 2
The Challenge

In Singapore, parents spend S$1.4B on tuition, yet nightly primary math homework creates dining table friction. Stressed parents trying to help resort to secondary algebra ($x$ and $y$), triggering children's tears ("Teacher say cannot use this method!"). Generic LLMs hallucinate calculations and default to algebraic equations banned in Primary 4–6.

The PM Bet & Architecture

Built a multimodal AI bot (Gemini Vision, Firebase Gen 2) converting student homework photos into syllabus-verified bar models and parent coaching scripts in <30s. Designed a Dual-Solver consensus pipeline: pitting an analytical solver against a pedagogical solver verified by programmatic arithmetic and syllabus-level linters.

What I Learned

Two solvers agreeing isn't enough when both share the same upstream reading. On one Primary 4 question, both misread a value on a graph, and every arithmetic check still passed. Reading the image needs its own independent check, separate from checking the maths.

Kopi Kia
Mobile Game · Simulation · Tictacs Studio Solo Builder

Kopi Kia

A casual simulation game set in a Singapore hawker centre, shipped to both App Stores with a public roadmap and devlog. I built it end to end with an agentic development workflow, iterating on balance and progression from a 100-user playtest.

Agentic Dev Live on iOS & Android Community Playtest Phaser / HTML5
The Challenge

Ship a full-featured simulation game to both Apple and Google App Stores as a solo builder without a dedicated engineering or art team.

What I Did

Built it end to end leveraging agentic AI workflows (Claude Code, Antigravity), published an open public roadmap and devlog at kopikia.lol, and coordinated a 100-user playtest cohort.

Measurable Outcome

Live on the App Store and Google Play, with balance and progression tuned on feedback from the 100-user playtest.

AI Playtest Agent
AI Agent · Evaluation · Tictacs Studio Solo Builder

AI Playtest Agent

An adversarial AI agent (Gemini Flash and Playwright) that plays Kopi Kia looking for edge-case exploits. An independent invariant checker grades its runs, ensuring the agent never marks its own work.

Gemini Flash Playwright Invariant Checking Automated QA
The Challenge

A solo developer cannot manually test every possible state combination, rapid multi-tap exploit, or edge-case order flow that real players discover.

What I Did

Constructed an adversarial testing agent that runs headless browser sessions seeking game breaks, decoupled from an independent invariant evaluator so evaluations remain objective.

Measurable Outcome

Found 3 game-breaking exploits, now fixed; consolidated testing into an automated 8-second offline regression suite.

TeamBaby mobile app screen
Consumer App · Parenting · Tictacs Studio Solo Builder

TeamBaby

An infant care tracker I built solo with privacy by design. Caregivers join a shared room with an access code, with no accounts needed, and entries sync in real time to everyone in the room.

Privacy by Design Real-Time Sync Discovery & IA Solo Build
The Challenge

Caregivers need to share an infant's daily log in real time without handing over sensitive personal data or creating tedious email accounts.

What I Did

Architected zero-knowledge access code rooms so no stored data can identify the child or caregivers. Learned key lessons on builder bias: anchoring navigation to user tasks rather than features built.

Measurable Outcome

Shipped concept to TestFlight in under a week; reinforced deep empathy for discovery and information architecture.

Fishing Frenzy
Mobile · Consumer · Uncharted Product Lead

Fishing Frenzy

A live mobile game monetised through in-app purchases. As Product Lead, I owned the vision and roadmap as it grew to 450K users and $1M in in-app revenue, working with a tech lead, 3 developers and a designer.

Fraud Detection Retention & LTV A/B Testing Cohort Analysis
The Challenge

Bad actors created duplicate accounts to extract fraudulent reward claims, while limited developer bandwidth had to simultaneously balance new feature delivery.

What I Did

Partnered with data analysts to identify behavioral abuse patterns, establishing hybrid rules-based and model-based detection. Anchored roadmap on D1/D7/D30 retention and LTV cohort funnels.

Measurable Outcome

Prevented $50K in fraudulent reward extraction and removed 500+ suspicious accounts while growing game to 450K users and $1M in IAP revenue.

Guild of Guardians
Mobile RPG · Immutable Product & Ops Lead

Guild of Guardians

A mobile RPG I took through launch as Product & Operations Lead, working closely with go-to-market colleagues and keeping engineering, design and marketing aligned across Singapore, Shanghai and Hanoi.

Launch Strategy User Segmentation Conversion Flows zkEVM
The Challenge

Taking a complex mobile RPG through launch with cross-functional teams spread across three offices, differing studios, and time zones.

What I Did

Aligned product delivery with launch GTM strategy, synthesized user behavior telemetry into a unified prioritized backlog, owned user segmentation, and led a 4-person pod (producer, 2 designers, junior PM).

Measurable Outcome

Delivered 1M pre-registrations and $4.6M in launch revenue, with premium conversion funnels supporting $800K in peak daily transaction volume.

Arcadia
Gaming Platform · OP Games Senior Product Manager

Arcadia

OP Games' two-sided gaming platform. As Senior Product Manager, I defined the SDK and API integration roadmap for 6 partner studios and owned retention and lifetime value across six live titles.

SDK & API Roadmap Partner Integration Cohort Analysis Agile Backlog
The Challenge

A two-sided platform dilemma: 6 external game studios needed seamless SDK integration, while cross-title player retention across six live titles required systematic improvement.

What I Did

Defined the SDK and API integration roadmap, managed partner studios through developer integration, and directed 2 internal engineers. Redesigned engagement loops using cohort analysis and A/B testing.

Measurable Outcome

Shortened studio integration time by two months and achieved an 18% uplift in 30-day retention across all six titles.

Skull and Bones
AAA · Console & PC · Ubisoft Singapore Project Manager

Skull and Bones

Ubisoft's open-world naval action game. I drove feature prioritisation and milestone sequencing across 7 international studios and a 200+ person team ahead of launch.

Prioritisation Milestone Sequencing 7 Studios Co-Dev Dependencies
The Challenge

Competing feature priorities across 7 international co-dev studios and a 200+ person team ahead of a multi-million-dollar AAA launch.

What I Did

Reconciled studio priorities into a single delivery roadmap, sequenced milestones, and tracked critical cross-studio dependencies to surface trade-offs to senior leadership.

Measurable Outcome

Delivered aligned milestone execution across 7 worldwide studios with transparent decision trade-offs ahead of global release.

03

Field Notes & Writing

Email copied to clipboard: taufik.sani@hotmail.com